<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Teufelskreis: Behind the Wheel</title><description>Gamedev write-ups from the making of Teufelskreis.</description><link>https://teufelskreisgame.com/</link><item><title>Faking sloshing liquid in Godot</title><link>https://teufelskreisgame.com/behind-the-wheel/godot-liquid-shader/</link><guid isPermaLink="true">https://teufelskreisgame.com/behind-the-wheel/godot-liquid-shader/</guid><description>How I built the liquid inside Teufelskreis&apos; water bottle with a clipped mesh, a spring, screen-space refraction and some surprisingly troublesome bubbles.</description><pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>